In fact now that I think about it I'm not even sure if I've ever seen the (original) Rome 1 AI sail anywhere outside of certain factions like Britannia/Carthage/Scipii ferrying reinforcements from one region to another. In the original Rome 1 the AI never sailed from Greece to Asia Minor even though the two regions are next to each other. While I'm on the topic of naval invasions, what have your experiences with the remaster been so far? In older games the AI was a lot more willing to throw stacks into battles where they had to fight against the odds. The AI plays a little more riskily in Warhammer 2, though again this varies from patch to patch. This was nightmarish in certain versions of Warhammer 1, as it was possible to play through entire campaigns without fighting a single equally-matched battle - only ones where the odds were massively skewed in the AI's favour (battles they picked) or in your favour (ambushes, or most commonly settlements with no defences except the garrison because the AI decided they didn't have 4-to-1 odds in their favour and just moved all their armies out of the city). How does it know it has a significant advantage or not? It cheats, automatically comparing autoresolve stats, distance values in various hypotheticals (if it won, it it retreated etc.). and trying to avoid fights in which it doesn't have a significant advantage. Click to expand.Warhammer AI is just "smarter" in the sense it has traditionally played extremely conservatively, calculating strength values etc.
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